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Chronicles of Narnia, The: The Voyage of the Dawn Treader (2010)
Friday, December 10, 2010
Some frightening images and sequences of fantasy action.
Ben Barnes, Georgie Henley, Skandar Keynes, Will Poulter
Michael Petroni, Richard LaGravanese
In the enchanted land of Narnia, Edmund and Lucy join King Caspian on a sworn mission to find the seven lost Lords of Narnia. So begins a perilous new quest that takes them to the farthest edge of the Eastern world on board the mighty Dawn Treader. Sailing uncharted seas, the old friends must survive a terrible storm, encounters with sea serpents, dragons and invisible enemies to reach lands where magicians weave mysterious spells and nightmares come true. They need every ounce of courage and the help of the great lion Aslan to triumph in their most hazardous adventure of all.
Chronicles of Narnia, The: The Voyage of the Dawn Treader (2010) | Preview
Douglas Gresham: Right Where He Wants to Be
Greg Wright: In your recent interview with Crosswalk, you talked about the process of working with a "group of people," what amounts to "almost an informal committee," that "decide what to do and what to put in the screenplay." Now three films into the franchise, is that process getting any easier? Are there fewer hands in the cookie jar?
Douglas Gresham: No, I don't think it's getting any easier. We still have the same sort of number of people, and we still have the same sort of problems. But it's just a matter of working through all of these things, stage by stage, and coming to a compromise decision in most cases. But you know, it's never going to be any easier because every book is different and every book has its own problems attached to it, especially when you start trying to convert it into a movie.
GW: Another thing you've got to deal with, of course, is the critical reception to the films—which can often amount to just so much crying over milk that can't, at that point, be put back into the carton. The cookie jar is already shut, and the critics are still trying to get on the committee, or campaign for the next installment. What words of advice do you have for the critics?
DG: That's kind of a difficult question for me, because I never read reviews.
GW: Good for you!
DG: The good ones swell your head, and the bad ones depress you, so why on earth would anybody read them? Again, if critics want to criticize, get out there and make your own movie and I'll criticize it.
GW: I imagine. That's actually my advice for most critics, too.
DG: I don't know too many critics who've made good movies... or any movies, for that matter. And I don't know too many critics of books who have actually ever written any. But if they want to tell everybody how to do, why don't the just do it, and show it?
GW: Historically, most critics who have gone on to make movies don't go back to being critics, either.
DG: I bet they they don't, yeah. Now, I think they do have a worthwhile function, I really do. But I do feel that there are an awful lot of critics (back when I did read these things) who think that criticism has to be destructive rather than constructive. They have to say something nasty about everything they review. And I think that's kind of sad. It tells you more about the critic than it does about the movie.
GW: I think so, too. One of the words of advice I have for my fellow critics is that it's far harder to make a bad movie than it is to write a good review.
DG: That's probably very true! Probably very true, indeed.
GW: Now, in Nashville a few years ago prior to the premiere of LWW, at Belmont University's "Past Watchful Dragons" conference, you talked about willingly taking on the role of lightning rod for the series—and you've recently joked about being the one "to blame." Is that getting tiresome for you at this point, are you stoked to go back to bat for round four after the numbers start coming in for Dawn Treader?
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